Wednesday, January 22, 2014

Type Connection | Nauseda

While playing this game, one thing I have to admit is that it was much easier for me to match things based on “embracing the other”. I got every one right when I used this strategy. However, when trying to use the other strategies, I found I got a lot wrong on the first try. I think its just easier for me, and probably a lot of people, to identify when typefaces are different than when they are similar.
I played around with Univers a lot. It now has a special place in my heart after last year, when I was taking another graphic design class, and I had to do a few projects that required me to use that font. The professor, when talking about the font, would always comically over-exaggerate the accent of Univers, so it always came out as “Oo-knee-vairz”. Aside from that anecdote, I really do like the typeface's cleanliness and “proper” look.
It was nice to see the examples of the results after making a matching pair. It was not always clear why or when certain pairs would work, despite the smooth-talking description given. Seeing them in action together was a much clearer way to describe why they looked good together.
There were a few typefaces that I had no idea were designed by the same person, like Univers and Apollo, designed by Frutiger.

I got a clear message of what a designer truly is after playing this game. As designers, we are the parents of rowdy, hormone driven teenagers, and those typefaces are our teenagers. Its our job to make sure they find someone suitable for themselves, someone who makes them look good and doesn't drag them down.  

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